Release Notes for d20MUD v1.5 - d20MUD: Star Wars Text Based Multiplayer RPG
News >> Release Notes for d20MUD v1.5
Release Notes for d20MUD v1.5
July 11th, 2018
Class system has been redone to be more in line with how d20 systems work, such as D&D and Pathfinder. Each class has certain abilities and feats unlocked as one progresses through that class. Each level gained in a class will automatically bestow one or more feats. In addition to that, characters receive one feat that can be chosen among any feats the character currently qualifies for. - Empty clip ability is now a one shot type of ability, like overcharge shot. Also fixed a bug that did not properly apply the damage from heavy blaster rifles. - Fixed a bug that prioritized the upgradedroid command over the hydrospanner upgrade command, making it impossible to upgrade ships with schematics found. - New missions system replacing old bounty system. Allows the taking of missions that will award credits, experience, reputation and faction standing. Faction standing redeemable for certain items and benefits. - Shop keepers now have a larger cap on what they'll pay for starship circuitry. Currently other items sold are still capped at 7500 with haggling enabled. -Levelling process streamlined and improved: --You no longer see feats or trains pages if you do not have feats/trains that level --Feats obtained that level are displayed in the feat selection and level summary pages whether the feat is manually chosen, or awarded based on class or race and level --Fixed some logic errors in the levelup menu process --Feat list does not show feats available for selection, if already receiving the feat that level from class or race (or chosen manually) --Feat list shows feats you will obtain in the currently levelled class's levelling progression, in Cyan and marked with a (C) -Removed dexterity cap from armor altogether. -Retooled the following feats: grey side attunement (imp) (adv), light side attunement (imp) (adv), dark side attunement (imp) (adv), armor training (i,ii,iii), field training (i,ii,iii), armored defense (imp). -Staff can now change a player's artisan type with the 'set artisantype' command -Qualifying to fly a ship is now based on pilot level instead of pilot skill ranks -Using the help command on feats will now show when that feat is grantd by a class, when applicable. -Invest command will not allow any more than 5,000 credits to be invested at once. -Force Users can now be selected at level one again and do not require force unlocking anymore