Release Notes for d20MUD v1.5 - d20MUD: Star Wars Text Based Multiplayer RPG

Release Notes for d20MUD v1.5

July 11th, 2018
Class system has been redone to be more in line with how d20 systems work, such as D&D and Pathfinder. Each class has certain abilities and feats unlocked as one progresses through that class. Each level gained in a class will automatically bestow one or more feats. In addition to that, characters receive one feat that can be chosen among any feats the character currently qualifies for.
- Empty clip ability is now a one shot type of ability, like overcharge shot. Also fixed a bug that did not properly apply the damage from heavy blaster rifles.
- Fixed a bug that prioritized the upgradedroid command over the hydrospanner upgrade command, making it impossible to upgrade ships with schematics found.
- New missions system replacing old bounty system. Allows the taking of missions that will award credits, experience, reputation and faction standing. Faction standing redeemable for certain items and benefits.
- Shop keepers now have a larger cap on what they'll pay for starship circuitry. Currently other items sold are still capped at 7500 with haggling enabled.
-Levelling process streamlined and improved:
--You no longer see feats or trains pages if you do not have feats/trains that level
--Feats obtained that level are displayed in the feat selection and level summary pages whether the feat is manually chosen, or awarded based on class or race and level
--Fixed some logic errors in the levelup menu process
--Feat list does not show feats available for selection, if already receiving the feat that level from class or race (or chosen manually)
--Feat list shows feats you will obtain in the currently levelled class's levelling progression, in Cyan and marked with a (C)
-Removed dexterity cap from armor altogether.
-Retooled the following feats: grey side attunement (imp) (adv), light side attunement (imp) (adv), dark side attunement (imp) (adv), armor training (i,ii,iii), field training (i,ii,iii), armored defense (imp).
-Staff can now change a player's artisan type with the 'set artisantype' command
-Qualifying to fly a ship is now based on pilot level instead of pilot skill ranks
-Using the help command on feats will now show when that feat is grantd by a class, when applicable.
-Invest command will not allow any more than 5,000 credits to be invested at once.
-Force Users can now be selected at level one again and do not require force unlocking anymore