Set after the battle of Yavin IV and the destruction of the first death star, create the character and persona you want, and tell your story as you travel the galaxy!
Our game system is based upon the d20 system and SAGA rules. If you've played Knights of the Old Republic, or the tabletop RPGs, you'll know what to expect. If not, we have a template system that will let you learn as you play.
Play the character you want. Are you an imperial pilot? A jedi in hiding, or a rodian bounty hunter? Our system gives you hundreds of options to customize your character build.
Explore a massive galaxy with an ever-growing number of planets. Buy and customize one or more star ships and make your mark at each star port you visit.
What are we?
d20MUD is a text based multiplayer online role playing game. Modern MMOs are derived from games like ours, which are in many ways similar to MMOs except using the medium of text instead of graphics.
Why Text?
Text might seem a little archaic when it comes to games. But it actually offers incredible flexibility, both with game design and in playing the game itself. The hardest part about text is learning the commands to play the game, and getting used to a game without graphics. As developers, we are limited only by our imagination. We don't have to do the painstaking work of creating models and animations for every aspect of the game. This gives us incredible freedom as well as speed in developing new features. As a player, once you know the commands, you can really express yourself, describe your character and your gear, precisely the way you want.
Why d20MUD?
d20MUD has been in some form of development since 2005. We are the only d20/SAGA based Star Wars MUD or MMO out there. We are truly unique. If you're a fan of the d20 system and/or the SAGA system, love Star Wars, enjoy role playing or even just some hack and slash fun, we're quite sure you'll have a lot of fun playing and exploring the game. If you've played the old Bioware Knights of the Old Republic RPGs, they also used d20 system rules.
How do I Play?
If you've played a MUD before, simply point your favourite MUD client to starwars.d20mud.com port 5500. If you're new to MUDs, or just prefer to play in your browser, head on over to our web client. If you're viewing this from a mobile browser, we also have a mobile web client.
Our game is 100% free to play. No up-front cost, no monthly subscriptions, no pay-to-win or even pay-for-perks. Everything is 100% free, and everything achievable can be earned just through playing the game.
Your character, your story. d20MUD offers many ways to customize your character. Choose from one of 6 base classes and more than 15 advanced classes. Select your species, from Wookies to Zabraks, Hutts to Battle Droids, there's over 35 races to choose from in all. Customize your character's appearance as well as the gear your wear. With over 600 abilities to choose from, you have all you need to create the star wars denizen you desire.
Our game is set after the destruction of the first death star at the end of episode iv 'A New Hope'. As such there are few force users out there, however you can be one of those few! Whether you're a jedi in hiding, an apprentice to Darth Vader, a nightsister of Dathomir or a self-trained natural, you'll have the ability to use numerous force powers as you travel across the galaxy, your lightsaber at your hip. We have an ever growing number of force powers to wield, some exclusive only to light or dark side users of the force.
The galaxy is a big place, and you'll be able to navigate it's numerous systems in your own star ship. Purchase and upgrade your ship, from Tie Fighters and X-Wings up to cruisers and gunships. Engage in space combat against NPC ships and loot their wrecks for parts and sellable cargo. Level up as a pilot to improve your skills and gain new piloting abilities.
Every character has their own look. Stormtroopers have their armor, rebel pilots their flight suits, and jedi their robes and lightsabers. Our game allows you to create new gear, describing it as you please. Most looted gear can also have their appearance altered to whatever you want (that's theme-appropriate). Furthermore, as you gain skill as an artisan, you can use looted or purchased datachips to create gear with high bonuses, even approaching the best looted gear in the game. You can sell your gear player-to-player or through our in-game auction house.
One of the best things about our game is the sheer ease and flexibility when it comes to role playing. You just can't beat pure text for freedom of expression in a game. Whether you're role playing one-on-one, in a group, on certain approved role play channels or even by keeping your own in-character journal, you'll be able to earn experience points, role play points and account experience as you do so, allowing you to level up and improve your character just through role play.
Note that you must be whitelisted by a staff member first, as we've had abuse in the past.
August 3rd, 2026
The galaxy is evolving in a big way.
Recently, we have been working on expanding nearly every aspect of the game, from starships and exploration to player housing and an entirely new industrial economy.
While many of these systems are still under active development, they are laying the foundation for one of the largest gameplay expansions the game has ever seen. Here is a look at what is coming.
Space has always been an important part of the game, but it is becoming far more dynamic.
We have continued refining the entire ship system, making space travel smoother, combat more engaging, and starship management more reliable than ever before.
Ships now exist as persistent vessels within the galaxy rather than as collections of disconnected systems. This opens the door for more advanced gameplay while making everyday activities such as launching, docking, hyperspace travel, towing, and combat feel more polished and consistent.
NPC ships have also become a little smarter, with more ship AI improvements coming. Some will peacefully go about their business, while others may actively hunt their prey, creating more interesting encounters throughout known space.
Builders now have significantly improved tools for placing ships throughout the galaxy, allowing the universe to feel more populated and alive than ever before.
Perhaps the biggest addition on the horizon is the new Space Industry system.
For the first time, players will be able to carve out careers that have nothing to do with bounty hunting or combat.
Rather than simply purchasing everything from NPC vendors, players will become a driving force behind the economy.
The new industrial system is designed to support all of these playstyles—and many more.
Industry is not just another crafting profession. Dedicated mining vessels are here, each designed for different roles.
Prospector-class ships will excel at exploration and surveying, while larger industrial vessels will focus on extracting huge quantities of ore.
Even standard ships will be able to participate by installing the proper equipment, allowing every pilot to get involved regardless of their preferred vessel.
One of the most exciting additions coming with industry is true player craftsmanship.
Instead of every manufactured item being identical, skilled engineers and shipwrights will have opportunities to create equipment that stands above ordinary production.
Superior craftsmanship will not simply create random bonuses. Builders will choose how they want to specialize their creations.
This means master craftsmen can develop reputations of their own, with players seeking out specific builders known for producing exceptional equipment.
Industry is designed around cooperation. Different professions naturally feed into one another:
Construction contracts will also allow players to hire one another to manufacture equipment and starships, creating entirely new opportunities for commerce throughout the galaxy.
Life in the galaxy is not all about flying starships.
We have also implemented a brand new neighborhood housing system. Players can purchase homes within player neighborhoods, expand them room by room, customize room titles and descriptions, invite guests, and create homes that reflect their own style.
Storage has also received a major overhaul. Each house can contain multiple persistent storage chests capable of safely holding valuables, containers, and nested items, giving collectors and decorators far more freedom than before.
The system has been designed so homes only exist while occupied, allowing neighborhoods to scale efficiently without sacrificing persistence.
Best of all: you can buy and customize your home—or homes—without requiring staff involvement.
A huge amount of work has gone into improving how the game saves information.
The new persistence system stores virtually every detail about your items and equipment much more reliably than before.
These improvements may not always be immediately visible, but they provide the stable foundation needed for many of the larger features currently in development.
Ship interiors have also received a complete modernization.
Instead of every player ship permanently occupying world rooms, interiors are now generated only when someone boards the vessel.
This allows far more ships to exist in the galaxy while greatly reducing unnecessary resource usage.
For players, everything remains seamless: you board your ship, its interior is there waiting for you, and when everyone leaves it quietly unloads until it is needed again.
Coming soon: customization of player ship interiors.
These updates represent far more than isolated features. They are the building blocks for a galaxy that feels larger, more alive, and driven by its players.
Exploration will become more rewarding. Industry will create entirely new professions and lead toward structure construction and capital ships, laying the groundwork for a more living galactic war.
Custom-built ships and equipment will give skilled artisans lasting reputations. Player housing will provide places to call home. Improved persistence will ensure everything rests on a solid foundation for years to come.
This is just the beginning.
We are incredibly excited to see players explore these systems, build thriving businesses, discover untouched resource fields, and leave their mark on the galaxy.
The future of the frontier has never looked brighter.
Release Notes for d20MUD v1.5
July 11th, 2018
July 11th, 2018
Class system has been redone to be more in line with how d20 systems work, such as D&D and Pathfinder. Each class has certain abilities and feats unlocked as one progresses through that class. Each level gained in a class will automatically bestow one or more feats. In addition to that, characters receive one feat that can be chosen among any feats the character currently qualifies for.
- Empty clip ability is now a one shot type of ability, like overcharge shot. Also fixed a bug that did not properly apply the damage from heavy blaster rifles.
- Fixed a bug that prioritized the upgradedroid command over the hydrospanner upgrade command, making it impossible to upgrade ships with schematics found.
- New missions system replacing old bounty system. Allows the taking of missions that will award credits, experience, reputation and faction standing. Faction standing redeemable for certain items and benefits.
- Shop keepers now have a larger cap on what they'll pay for starship circuitry. Currently other items sold are still capped at 7500 with haggling enabled.
-Levelling process streamlined and improved:
--You no longer see feats or trains pages if you do not have feats/trains that level
--Feats obtained that level are displayed in the feat selection and level summary pages whether the feat is manually chosen, or awarded based on class or race and level
--Fixed some logic errors in the levelup menu process
--Feat list does not show feats available for selection, if already receiving the feat that level from class or race (or chosen manually)
--Feat list shows feats you will obtain in the currently levelled class's levelling progression, in Cyan and marked with a (C)
-Removed dexterity cap from armor altogether.
-Retooled the following feats: grey side attunement (imp) (adv), light side attunement (imp) (adv), dark side attunement (imp) (adv), armor training (i,ii,iii), field training (i,ii,iii), armored defense (imp).
-Staff can now change a player's artisan type with the 'set artisantype' command
-Qualifying to fly a ship is now based on pilot level instead of pilot skill ranks
-Using the help command on feats will now show when that feat is grantd by a class, when applicable.
-Invest command will not allow any more than 5,000 credits to be invested at once.
-Force Users can now be selected at level one again and do not require force unlocking anymore
Character Build Templates Live!
October 18th, 2016
October 18th, 2016
Hello all,
I'm happy to declare that character build templates are now live!
The character template system, allows someone new to our game to be able to jump right in without having to learn how to build an effective character right off the bat. They will choose a template and their classes, skills, feats and ability scores will be chosen for them each time they level. Though the templates are effective, they are not necessarily optimized, so at any point a character can respec and either create a custom build or select a different template.
The current templates are: force crusader, force marauder, shock trooper, mercenary and tactician. We intend to add a smuggler template in the coming days as well.
Furthermore, the template system allows any level 40 character to share their template for use with new characters, if they so desire. If this interests you, please contact Gicker.
Some other minor changes that have come with this update are:
Cheers all!
Gicker